Mustafa Meşe

building games @ unico studio

game developer / architect

I am a software engineer specializing in game architecture, gameplay systems, and code design within the Unity Engine (C#). My work focuses on crafting modular, scalable game architectures, designing sophisticated gameplay mechanics, and building stable systems for mobile and PC platforms. Currently, I am also focusing on exploring AI agents and computer graphics.

Selected Projects

Universim

A complex procedural simulation of Carnivore–Herbivore AI agents in Unity. Implements state machines, steering behaviors, dynamic pathfinding, and resource generation rules.

Overrun Survivors

A commercial PC game developed during my tenure at Midquest Games. Designed the core game architecture, built a robust dynamic spawn system, and engineered modular skill/ability trees.

Career Timeline

For a full breakdown of my professional experience, education history, and complete technical skill matrix, visit my biography page.

Listening to Synthwave Chill Radio on Spotify